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About me

Hi, I'm Tom Hodes, a 3D Generalist with over 7 years of experience in the creative digital industry. Having worked with leading global brands such as Google, Netflix, and Adidas, I've developed a versatile skill set that spans across 3D modeling, animation, texturing, and rendering, as well as VR/AR experiences and VFX.

Whether it's crafting high-end visual effects or designing immersive 3D environments, my goal is always the same: to create stunning, impactful work that is taylor-made for your project. 

Feel free to explore my work or reach out if you’re interested!

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Work Experience

Aug 2020 - May 2024

MediaMonks
3D Generalist

Since my return to Mediamonks, I'm back working as a 3D Generalist. Within my position I have further specialized in making 3D models for various digital applications, such as VFX, broadcastig, virtual reality, augmented reality and interactive web-based experiences. I also started to focus more on developing and implementing concepts, managing projects and delegating and motivating designers and 3D artists.

May 2020 - Aug 2020

Alientrick
3D Generalist

At AlienTrick, I was mainly responsible as a 3D Generalist for 3D animated advertising videos, the conception/visualization of products, stands and interiors, and I was also responsible for developing a concept for a 3D animated children's series.

Feb 2018 - Apr 2020

MediaMonks
3D Generalist

After completing my internship at MediaMonks, I was employed as a 3D Generalist for post-production. MediaMonks describes itself as a "global creative production company", which focuses on (award winning) campaigns, advertisements, films, websites, apps and VR/AR experiences/games for large international companies, brands and markets. In my position I am mainly responsible for modelling, texturing, lighting, animating and rendering 3D objects/scenes/characters for digital projects. Clients I have made work for include: Google, Toyota and Unilever.

2012 - 2018

Entrepreneur

As a pattern designer, I designed international textile and wallcovering collections for companies from Germany, China and Turkey. For my designs, I used a lot of both 2D and 3D programs. Within my profession I worked with different types of materials, structures, surface treatments and patterns.

Jun 2024 - Present

Hippo Creative Studios

Senior CGI Generalist

In my role as Senior CGI Generalist at Hippo in Arnhem, I am responsible for managing the 3D team in which we create digital content for Dutch companies. I also focus on customer contact, setting up pitches, concept development, project management and workflow optimization.

Education

2013 - 2019

Saxion University
Art and Technology

Within the ACT course I have studied various disciplines that focus on creative media. I have mastered various graphic applications, including: various 2D/3D programs, video/image editing, VR, AR, User Interface Design, photography and film.

2012 - 2013

Design Academy

At the Design Academy in Eindhoven I came into contact with various disciplines regarding design. In addition to delving into the functionality of design, I learned manual tools and techniques, such as welding, sculpting and mold making.

2007-2010

Saxion University
IPD

Within the Industrial Product Design (IPD) course, I focus on a wide range of digital product design processes, including using 3D CAD software, including Solidworks. I also received lessons in materials knowledge, production techniques and conceptualizing designs.

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