Hi! You found me! I am a

3D Generalist from The Netherlands and I am currently working for the post-department at MediaMonks. This is where you can take a look at my portfolio. Lets start!

 

Take a look at my showreel!

Showreel
 

What I do

Modeling


This is the first step in a 3D process, where a 3D model or simulation is being made. Some shapes must be organic, and some hard-surfaced. Therefore I use different types of software.

Texturing

 

For the second part in a 3D pipeline it is necessary to create realistic (or stylized) materials/surfaces. There are different ways to achieve this, but the most common way is to use PBR texturemaps.

Ligting

 

Before a 3D model or scene can be renderd, it is important to create proper lighting. Light will play a vital part in the endresult. It directs the eye of the viewer and it determines the mood of a scene.

Rendering

 

When everything is modeld, textured, animated and has a nice lighting setup, the project is ready to be renderd out. I use different types of render software, like Arnold and V-Ray for Maya

 

Some of my projects

Toyota

TNGA

Promotional video

In the beginning of my internship at MediaMonks I was assigned to work on the design of the environment for the new Toyota TNGA commercial. In this video ...

 

SpaceBuzz

VR experience

This is probably the most meaningful project that I have been able to work on this year. Ivo Diependaal, Flip Buttinger and I have been asked ...

 
Google 
Van Gogh

AR app

For my very first augmented reality assignment I was asked to support the game department of MediaMonks in the 'Van Gogh' project for Google and Kiwi ...

 

Lets talk!

You can reach me for questions or just to say hi via
tomhodes@gmail.com

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