Hi! You found me! I am a

3D Generalist from The Netherlands and I am currently working for the post-department at MediaMonks. This is where you can take a look at my portfolio. Lets start!


Take a look at my showreel!


What I do



This is the first step in a 3D process, where a 3D model or simulation is being made. Some shapes must be organic, and some hard-surfaced. Therefore I use different types of software.




For the second part in a 3D pipeline it is necessary to create realistic (or stylized) materials/surfaces. There are different ways to achieve this, but the most common way is to use PBR texturemaps.




Before a 3D model or scene can be renderd, it is important to create proper lighting. Light will play a vital part in the endresult. It directs the eye of the viewer and it determines the mood of a scene.




When everything is modeld, textured, animated and has a nice lighting setup, the project is ready to be renderd out. I use different types of render software, like Arnold and V-Ray for Maya


Some of my projects



Promotional video

In the beginning of my internship at MediaMonks I was assigned to work on the design of the environment for the new Toyota TNGA commercial. In this video ...



VR experience

This is probably the most meaningful project that I have been able to work on this year. Ivo Diependaal, Flip Buttinger and I have been asked ...

Van Gogh

AR app

For my very first augmented reality assignment I was asked to support the game department of MediaMonks in the 'Van Gogh' project for Google and Kiwi ...


Lets talk!

You can reach me for questions or just to say hi via

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