Take a look at my showreel!
What I do
This is the first step in a 3D process, where a 3D model or simulation is being made. Some shapes must be organic, and some hard-surfaced. Therefore I use different types of software.
For the second part in a 3D pipeline it is necessary to create realistic (or stylized) materials/surfaces. There are different ways to achieve this, but the most common way is to use PBR texturemaps.
Before a 3D model or scene can be renderd, it is important to create proper lighting. Light will play a vital part in the endresult. It directs the eye of the viewer and it determines the mood of a scene.
When everything is modeld, textured, animated and has a nice lighting setup, the project is ready to be renderd out. I use different types of render software, like Arnold and V-Ray for Maya